
A design language for AI harnesses: 24 commands (craft, audit, polish, harden, animate, colorize, typeset, layout, distill, bolder, quieter and more), 60 deterministic detector rules and a live in-browser mode.

A design language for AI harnesses: 24 commands (craft, audit, polish, harden, animate, colorize, typeset, layout, distill, bolder, quieter and more), 60 deterministic detector rules and a live in-browser mode.

Anthropic's official frontend-design skill, shipped as a plugin in the claude-plugins-official marketplace and as a skill in anthropics/skills.

A searchable design database the agent reasons over before it codes: 79 UI styles, 192 colour palettes, 74 font pairings, 192 industry reasoning rules and 119 UX guidelines across 22 stacks.

Builds an animation from scratch the way a design engineer would: it chooses the curve, duration and properties, keeps motion off the main thread where it matters, and explains the choice.

Translates Apple's interface and motion principles into web code: spring curves, gesture physics, translucent materials and typography, as explained in Apple's WWDC design sessions.

Emil Kowalski's design-engineering philosophy as a skill: animation decisions (curves, durations, which properties to animate and which not to), component polish and the invisible details that make software feel right.

Anti-slop frontend skill for landing pages, portfolios and redesigns. Reads the brief, picks the right design direction and ships interfaces that do not look templated.

Professional logo and brand-mark design from brief to production files: concepts, clean geometric SVG, optical refinement, tests at 16 px and in one colour, presentation boards and brand guidelines.